Age of Misrule



Ancient gods and beings from Celtic myth are rising up and starting to walk in the modern world.  Technology starts to fail, and modern life as we know it seems to be at risk.  A small group of people – dare I call them a fellowship? – unite and go on a quest to seek out magical items to help face this threat.

Sounds great.  I had this book on my Paperbackswap wishlist for months, and was excited to finally get it. Unfortunately I couldn’t even finish the book.  I gave up on page 54, after the main characters – Jack and Ruth – spent a page discussing Jack’s taste in music.  In a word, the book is boring.

By page 54, Jack and Ruth have had one unpleasant encounter with a mythical being and have started to investigate what might have happened.  However, we don’t know what they encountered, or what it might forebode.  We know far more about Jack’s wife, his depression/mourning, and even his musical tastes than we do about anything mythical.  The focus of the story is obviously going to be on the characters rather than on the plot idea of re-emerging Celtic gods, which would be tolerable if the characters were interesting, but I couldn’t care less about Jack or Ruth.  If the main interest of the story is supposed to be the characters, then the characters need to be interesting.

The pace is slow, the characters are dull, and at times the writing is pretentious.  The book seems to aim for intellectual entertainment, but it missed the mark and it put me to sleep.  I’ve given up and am moving on.

Rating: 2.5/10


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